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Old 06-19-2009, 09:15 AM   #1 (permalink)
Absolute zero
 
Join Date: Feb 2009
Posts: 165
Default list of changes in FL after the patch

hi guys here's the list of changes in FL after the patch in Atlantica Online
just want to share this information to you...

Free League


- Spells from equipment have been adjusted.

- Withdraw bug in the Free league has been fixed.

- Each mercenary has different physical defense properties; therefore, they will show different defense values.

- Magic defense formula has been changed, so all mercenaries Mdef have been reduced.

- Magic defense formula has been changed, so damage of magic and heal has been changed.

- Increased damage gains from Strength, Intelligence, and Dexterity.

- Mercenary balance has been changed.
Swordsman – Tolerance of physical damage has been increased.

Exorcist – Tolerance of magic damage has been increased.

Exorcist – Tolerance of physical damage has been reduced.

Exorcist – HP, critical rate, and evasion have been reduced.

Lady Knight – Tolerance of physical damage has been increased a lot.

Lady Knight – HP and evasion have been increased.

Pirate – Physical damage, Critical, Evasion, and Accuracy have been increased.

Pirate – HP has been decreased.

Pirate – Tolerance of physical damage has been reduced.

Spear – Critical and evasion have been increased.

Spear – Attack power and HP have been reduced.

Spartan – Tolerance of physical damage has been increased.

Spartan – Critical and evasion has been increased.

Spartan – Max Hp and Attack power has been reduced.

Spartan – War Cry‘s duration has been reduced and AOE damage has been increased.

Viking/Northern Viking – HP has been increased.

Viking/Northern Viking – Critical, Attack power has been reduced.

Viking/Northern Viking – Reducing magic defense from Freezing Axe and Ice Ridge Axe has been slightly reduced.

Beast Trainer – HP and Attack Power has been increased.

Beast Trainer – Critical Rate has been reduced.

Archer/Dark Archer – Attack power, Critical Rate, Evasion, and Accuracy have been increased.

Archer/Dark Archer – Max HP has been reduced.

Prophet – Attack Power and Accuracy have been increased

Prophet – Tolerance of Magic damage has been increased.

Prophet - Critical Rate has been reduced.

Gunner – Attack Power has been increased.

Inventor – Tolerance of physical damage has been increased.

Inventor – Max HP, Attack Power, Critical Rate, and Accuracy have been reduced.

Janissary – Attack Power has been increased.

Janissary – HP has been reduced.

Artilleryman/Cannoneer – HP and Accuracy have been increased

Artilleryman/Cannoneer – Tolerance of physical damage has been reduced.

Artilleryman/Cannoneer – Critical Rate and Attack Power have been reduced.

Shaman – Tolerance of magic damage has been increased.

Shaman – Max HP has been increased.

Monk - Tolerance of magic damage has been increased.

Witch - Tolerance of magic damage has been increased.

Witch – Max HP has been decreased.

Witch - Tolerance of physical damage has been decreased.

Princess – Attack Power and HP have been increased

Princess - Tolerance of magic damage has been increased.

Princess – Attack Power deduction of all Signet spells has been increased.

Oracle - Tolerance of magic damage has been increased.

Elementalist – Attack Power and HP have been increased

Sword Main - Tolerance of physical damage has been increased.

Sword Main – Evasion, Accuracy and Critical Rate have been increased

Spear Main – Evasion and Critical Rate have been increased.

Spear Main – Max HP and Attack power have been decreased.

Viking Main – Max HP has been decreased.

Viking Main – Attack Power and Critical Rate have been reduced.

Viking Main – Freezing Axe’s magic defense deduction has been slightly reduced.

Bow Main – Attack Power, Critical rate, Evasion, and Accuracy have been increased.

Bow Main – Max HP has been reduced.

Gunner Main – HP, Evasion, Critical Rate have been increased.

Gunner Main – Attack Power has been reduced.

Artilleryman Main – Critical Rate, Accuracy, and HP have been increased

Artilleryman Main – Evasion and Attack Power have been reduced.

Staff Main – Max HP has been increased.

Staff Main - Tolerance of magic damage has been increased.

Musician – Evasion has been increased.

Musician – Max HP and Attack Power have been reduced.

Musician – Damage of Ravaging Melody has been reduced.

Musician – Cool down turn and damage of Melody of Madness has been reduced.

Maniac – Attack Power has been increased.
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Old 06-20-2009, 02:36 AM   #2 (permalink)
Sonic boom
 
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Join Date: May 2009
Posts: 275
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I thought they were going to nerf the monks?
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