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| View Poll Results: How do you rate this game? | |||
| Awesome! |
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5 | 35.71% |
| Good |
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7 | 50.00% |
| Nothing special |
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0 | 0% |
| Poor |
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2 | 14.29% |
| Voters: 14. You may not vote on this poll | |||
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#1 (permalink) | |||
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Electrostatic charge
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![]() Developer: Maxis Publisher: Electronic Arts Designer: Will Wright Composer: Brian Eno Engine: Modified EAGL Engine Version: 1.03.0000 (As of November 17, 2008) Platform: Microsoft Windows, Mac OS X (with Cider emulation, not Mac native) Release dates: AUS September 4, 2008 EU September 5, 2008 NA September 7, 2008 Genres: God game, Life simulation, Real-time strategy Mode: Single-player Rating: ESRB: E10+ OFLC: PG PEGI: 12+ System requirements: PC: Windows XP/Vista, 2.0 GHz P4 processor or eq., 512 MB RAM (768 for Vista), 128 MB video card (Pixel Shader 2.0 support), 6 GB HDD. Internet connection. (For computers using built-in graphics chipsets: Intel Integrated Chipset 945GM, 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, 768 MB RAM) Mac: Mac OS X 10.5.3 Leopard, Intel Core Duo, 1024 MB RAM, 4.7 GB of hard drive space, plus additional space for creations ![]() Gameplay Coined Creatiolutionism, the game allows the player to develop a species from a microscopic organism to its evolution into a complex animal, its emergence as a social, intelligent being, to its mastery of the planet and then finally to its ascension into space, where it interacts with alien species across the galaxy, and even galaxiums (networks of interconnected galaxy surfaces) beyond. Throughout the game, the player's perspective and species change dramatically. The game is broken up into distinct yet consistent, dependent "phases". The outcome of one phase affects the initial conditions and leveling facing the player in the next. Each phase exhibits its own style of play, and has been described by the developers as ten times more complicated than its preceding phase. While players are able to spend as much time as they would want in each, it is possible to accelerate or skip phases altogether. Some phases feature optional missions; when the player completes a mission, they are granted a bonus, such as a new ability or money. If all of a player's creations are completely destroyed at some point, the player's species will be respawned at its nearest colony or at the beginning of the phase. Unlike many other Maxis games, Spore has a primary win condition which is obtained by reaching a quasar placed in the center of the galaxy, where a robot named Steve (a play on The Hitchhiker's Guide to the Galaxy) awards the player with the staff of life. Another option is defeating the Grox, a cyborg species with a large empire guarding the quasar. However, the player may continue to play after the goal has been achieved.
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#3 (permalink) |
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Atom
Join Date: Aug 2009
Posts: 11
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Loved playing this game casually, it really brought out my creative side. Although it did get tiresome when friends sent me youtube links of their characters which looked somewhat pornographic.
If you enjoy creation, it's a game you would fall in love with. Nothing is off limits, let your brain sore. |
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